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Champions Online review, part 2
Posted on January 14th, 2010 No commentsCharacter creation is basically the same with both Champions Online and City of X, with some exceptions. Most notably, are the number of Characters you can create per server. In COH, I believe you can create 10 heroes or villains on each server (please correct me if I’m wrong) In Champions, for now you are limited to 8.
In the actual character creation, Champions allows for 5 major frameworks (Psionic, Magic, Mechanical, Martial arts, or general powers) divided further into 3 minor frameworks which can be used individually, combined with others within the major, or other minor powers outside the major. For instance, A player may choose to use electrical powers under force. He might then decide to augment his powers further by adding an electrical generated shield (still within the framework). He THEN might decide to use mechanical based shielding for protection, thus, choosing a power outside of force.
After setting up powers and the costume, the last thing is naming. In most MMOs that I’ve played, all the popular names have been taken. For instance, in COH, I wanted to name a character Scattershot, but the name was already taken. In my case, I came up with Scatterstrike, which solved my problem. However, in most cases, I’ve seen characters named ‘Devildood’, ‘Mightyguy123’, etc which to me, spoils the work and imagination that you put into character creation (it reminds me of trying to create an anonymous yet cool sounding user ID on a message board, only to find that 100 other users had the same idea). Champions solved this problem, by connecting the names to the User ID of the character. IE, I have a character named Psyche, which I created from the pen and paper days. I created a character based on her, and successfully named her, despite the fact there were at least 50 other characters named Psyche. Below is my character, then and now.Next up, gameplay
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