Champions Online review, part 1

I have received this MMO as a gift last week, and find it a significant improvement over Acclaim’s City of Heroes/Villains, but not without flaws.

First, a bit of history…

Champions began as a pen and paper RPG back in the early 80s. It would spawn the HERO system, which could be used for a variety of different genres (fantasy, space, secret agents, etc.). Plans were made for a computer game based on the series, but was eventually scrapped. After a brief revival in the RPG field, the game has finally entered cyberspace.

The theme of the game is simple. You start out as an up and coming hero who can choose from a wide selection of powers, ranging from strength, speed, magic, etc, to help protect Millennium City. During gameplay, you will encounter a wide range of foes, almost all stemming from the RPG. These include the muscled monster Grond(basically a four armed Hulk) the furious and fun loving Foxbat (sort of like Die Fleidermaus from The Tick, except worse) and the ultimate arch fiend, Dr. Destroyer. Villain groups include my personal favorite VIPER(like COBRA, except with brains) PSI (an organization where all members have some sort of Psionic powers) and possibly others.

Next installment, I will cover game mechanics, and comparisons between the other Superhero MMO, City of Heroes.

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