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  • Champions Online Review, part 3

    Posted on March 26th, 2010 gottlieb No comments

    This installment, I will cover combat and tutorial zones

    Once you create your character, you’re ready for combat. What better way to introduce you to the mechanics of the game than to land you smack dab in the middle of an alien invasion! Fortunately, you have the best superteam, the Champions, assisting you.
    During this tutorial, you are introduced to the game mechanics such as attacking, draining power for energy, and blocking for defense. On the way you are given various mini missions, such as rescuing civilians, assisting emergency teams, gathering info on the invaders, and of course blasting aliens back to their home planet.
    After you successfully finish the training mission and are rewarded for your efforts, you then have a choice of participating in two more instances (or crises) in the southwest desert, or northern Canada. In both, you will be introduced to arms, science, or mystic crafting, where you collect the necessary components to craft items for offence, defense, general utility, weapon/power enhancement, or various instant powers (summoning robots, healing, shields etc.)
    After the crisis is resolved (for now) you can finally play the game proper. You can start by purchasing new powers gained by leveling through training, and crafting new items. You can also continue searching for missions through contacts in the desert or Canadian zones. If you feel you leveled enough, you can return to Millennium City, and start missions there.
    The game zones themselves are worth mentioning. The second introductory zones, as mentioned are a desert, and arctic zone. The desert zone contains a ghost town (complete with ghosts) a radioactive wasteland, supervillain prison, and a wild west theme park, all with unique adventure possibilities. The Canadian zone includes patriot/terrorists, supernatural threats, and clone armies. All designed to be a formidable threat to your character.

    In the next installment, I will cover Millennium City, some of the later zones, major villain groups, supergroups and teaming, powersets, and missions unique to this MMO.
    In the meantime, here is a MashOn comic of my character Psyche. Enjoy!

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  • Some Screenshots from Champions Online

    Posted on January 5th, 2010 gottlieb No comments

    I meant to post these the other day, but for some reason, these pictures would not scale down. Thankfully, Mike fixed this problem.

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  • Champions Online review, part 1

    Posted on January 4th, 2010 gottlieb No comments

    I have received this MMO as a gift last week, and find it a significant improvement over Acclaim’s City of Heroes/Villains, but not without flaws.

    First, a bit of history…

    Champions began as a pen and paper RPG back in the early 80s. It would spawn the HERO system, which could be used for a variety of different genres (fantasy, space, secret agents, etc.). Plans were made for a computer game based on the series, but was eventually scrapped. After a brief revival in the RPG field, the game has finally entered cyberspace.

    The theme of the game is simple. You start out as an up and coming hero who can choose from a wide selection of powers, ranging from strength, speed, magic, etc, to help protect Millennium City. During gameplay, you will encounter a wide range of foes, almost all stemming from the RPG. These include the muscled monster Grond(basically a four armed Hulk) the furious and fun loving Foxbat (sort of like Die Fleidermaus from The Tick, except worse) and the ultimate arch fiend, Dr. Destroyer. Villain groups include my personal favorite VIPER(like COBRA, except with brains) PSI (an organization where all members have some sort of Psionic powers) and possibly others.

    Next installment, I will cover game mechanics, and comparisons between the other Superhero MMO, City of Heroes.

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